I don't care about "frills" and, in fact, consider them as unnecessary "eye candy." Clear cursors, neat menus, uncluttered inventories, save/load one click away, minimal disc swapping etc. method (Keep It Simple Stupid) in game interfaces - structured for easy of use and functionality. Since the setting is entirely different, that makes good sense. Kate faces more situation and inventory type puzzles in Syberia II. While you were faced with a multitude of mechanical puzzles in the first game, less of them appear in the second. The best music happens during the ending segments. so I was happy receiving the "accomplishment" music only during the majority of game play. Since the woods in a winter setting are naturally very quiet, background music would have interfered with that peacefulness. The orchestrated music is beautiful, yes, but there seemed to be less of it in this 2nd segment. the briskly flowing brook, and icy wind howling by. Listen to the wild animals and birds (the hoot of an owl and the growl of a grizzly bear). Realistic sound effects "immerse" you into the scenery. You can almost feel how cold it is, and Kate even sneezes every so often to bring the point across. The trees and ground are laden heavily with icicles and snow - a real winter wonderland with snow falling almost continuously. Detailed indoor and outdoor scenes bring everything to life. Gorgeous graphical locales alive with motion and sound.To reiterate parts of my stellar review of the first game, Syberia II also features. Anyway, if you haven't played either game, I would suggest you play them back-to-back. But, someone along the way decided to split them. really! In fact, I had read somewhere that Syberia 1 and 2 were made at the same time and were supposed to be released as one game. This sequel should have been part of the first game.
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